I’m wrapping up the first campaign that I’ve intentionally completed. EVER. I’ve learned a lot from the process and am quite thrilled at the idea of finishing a campaign on purpose with a fairly tidy ending (I hope). I feel that this was one of the most interactive and fun to GM campaigns that I’ve ever run. In this short series I’ll be sharing a few of the lessons that I learned along the way with examples from the Solo Ravenloft campaign. Hopefully you’ll end up inspired to try something different for your next campaign.
Smaller is better! – Focus on the details to make the story stick.
This game was built outward from a very basic setting. The first half of the game took place in Nidala, a domain of dread that isn’t very fleshed out. The second half of the game took place in Kos, a domain of dread created based on the player character’s background. By expanding on small details, the story really took root.
NPC’s – a few basic backgrounds brought the game to life:
Elena Faithhold, the Dark Lord and ruler of the land was a crazed paladin bent on destroying evil in her land but her obsession lead her to rule her people in a tyrannical manner and kill many innocent people. She worshiped Belenus, the official state religion. She even used a fake dragon scare to keep people in line and to cover for her razing “corrupt” villages. Under Elena’s rule music, alcohol and public promiscuity were all forbidden. A myriad of laws were given out every week in her attempts to curb all evil. This NPC is briefly mentioned in official source materials.